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Angry Birds Eggstraction

Description :
"Angry Birds Eggstraction" is an educational game designed to provide an engaging and effective learning experience for students, focusing on the fundamental concept of Collisions and Forces. It utilizes Angry Birds to make learning more fun.

Released : 2024

Platform : HTML5

Technology Used : Unity

Role :
The game was developed for the educational game-based platform, https://legendsoflearning.com as a part of partnertship with Rovio to bring the globally-loved media franchise into the world of education, with me serving as the primary programmer utilizing Unity3D. My colleague and friend, Crescentyr, contributed as the designer responsible for crafting assets and gameplay elements.

Queen Gilliant's Quest

Description :
"Queen Gilliant's Quest" is an educational game meticulously designed to provide an engaging and effective learning experience for students, focusing on the fundamental concept of Ratios and Proportional Relationships.

Released : 2022

Platform : HTML5

Technology Used : Unity3D

Role :
The game was developed for the educational game-based platform, https://legendsoflearning.com, with me serving as the primary programmer utilizing Unity3D. My colleague and friend, Crescentyr, contributed as the designer responsible for crafting assets and gameplay elements.

Corn Field Defense

Description :
"Corn Field Defense" is an immersive educational game tailored for first-grade students, where they embark on an exciting adventure in a virtual cornfield to discover the captivating concept that vibrating objects can create sound.

Released : 2022

Platform : HTML5

Technology Used : Unity3D

Role :
The game was developed for the educational game-based platform, https://legendsoflearning.com, with me serving as the primary programmer utilizing Unity3D. My colleague and friend, Crescentyr, contributed as the designer responsible for crafting assets and gameplay elements.

The Alchemist and The Fairies

Description :
"The Alchemist and The Fairies" is an educational game designed to impart essential concepts of Statistics and Probability to seventh-grade students. Through interactive gameplay and engaging scenarios, this game offers an effective and enjoyable way for students to grasp these fundamental mathematical concepts, making learning both fun and educational.

Released : 2020

Platform : HTML5

Technology Used : Unity3D

Role :
The game was developed for the educational game-based platform, https://legendsoflearning.com, with me serving as the primary programmer utilizing Unity3D. My colleague and friend, Crescentyr, contributed as the designer responsible for crafting assets and gameplay elements.

She and the Light Bearer

Description :
She and the Light Bearer is a point and click adventure game, a poem, a fairy tale. Take a journey inside a vibrantly colored forest, meet silly creatures, listen to serene folk music, and discover somber secrets.

Released : 2019

Platform : Steam

Technology Used :

Role :
I worked as a contract programmer at Mojiken Studio, contributing to a Unity3D game project. While the game incorporated elements of Fungus, it diverged from the conventional visual novel format. In my role, I designed and implemented several mini-games, seamlessly integrating them into the Fungus system. I dedicated two years to this project, ensuring its successful development and functionality.

Where Are My Pets?

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Description :
Where Are My Pets? is a logic puzzle game about finding the location of your pets and other objects. Each room has several possible objects and you have to decide which objects are actually in that room. You will be given some clues that show the relation between two objects.

Released : 2018

Platform : HTML5

Technology Used : Haxe, Openfl

Role :
I came up with the idea from an old game, Inspector Parker. I made this game with a friend. I did all code and he did the art & assets.

Bolderline - Brick Matching Game

Description :
Bolderline is a brand new minimalist puzzle game with colorful blocks that will challenge your brain. Your goal is to destroy the blocks in the top left area using bricks on the bottom side. You must arrange the bricks with the same color to match the shape of the block and then connect them to destroy it!

Released : 2018

Platform :

Technology Used :

Role :
I independently developed an entire game, encompassing gameplay mechanics, UI design, rigorous testing, intricate level design, and seamless integration into both Google Play and Kongregate platforms.
For this project, I harnessed the power of the Urho3D game engine, employing AngelScript as the gameplay programming language and C/C++ for engine-level programming. This combination allowed me to create a robust and engaging gaming experience.
It's worth noting that the asset and design elements were thoughtfully crafted by my friend, Crescentyr, adding a unique and visually stunning dimension to the game.
Additionally, I seamlessly integrated the Android version of the game with Google Play Services. Leveraging Android Studio, I adeptly combined code from both C and Java (JNI) to ensure smooth cross-platform functionality.

Garuda Nest Rescue

Description :
Play as Naradja as you run, jump, and avoid challenging obstacles while throwing food in this fast and frenzied Paperboy-inspired endless running game.

Released : 2014

Platform :

Technology Used :

Role :
My role as a gameplay programmer within the Unity3D environment encompasses a diverse array of responsibilities. I'm deeply involved in crafting and fine-tuning gameplay features, which includes the development and integration of third-party libraries to enrich the gaming experience.

Djamal

Description :
DJAMAL is an experimental demo game with a point-and-click adventure concept. Djamal was made for local game competition. This game achieved 2nd place in the Animation Game category at the ACFFEST 2013 event organized by KPK

Released : 2013

Platform :

Technology Used :

Role :
My role as a gameplay programmer within the Unity3D environment encompasses a diverse array of responsibilities. I'm deeply involved in crafting and fine-tuning gameplay features.