Description :
"Angry Birds Eggstraction" is an educational game designed to provide an engaging and effective learning experience for students, focusing on the fundamental concept of Collisions and Forces. It utilizes Angry Birds to make learning more fun.
Role :
The game was developed for the educational game-based platform, https://legendsoflearning.com as a part of partnertship with Rovio to bring the globally-loved media franchise into the world of education, with me serving as the primary programmer utilizing Unity3D. My colleague and friend, Crescentyr, contributed as the designer responsible for crafting assets and gameplay elements.
Queen Gilliant's Quest
Description :
"Queen Gilliant's Quest" is an educational game meticulously designed to provide an engaging and effective learning experience for students, focusing on the fundamental concept of Ratios and Proportional Relationships.
Role :
The game was developed for the educational game-based platform, https://legendsoflearning.com, with me serving as the primary programmer utilizing Unity3D. My colleague and friend, Crescentyr, contributed as the designer responsible for crafting assets and gameplay elements.
Corn Field Defense
Description :
"Corn Field Defense" is an immersive educational game tailored for first-grade students, where they embark on an exciting adventure in a virtual cornfield to discover the captivating concept that vibrating objects can create sound.
Role :
The game was developed for the educational game-based platform, https://legendsoflearning.com, with me serving as the primary programmer utilizing Unity3D. My colleague and friend, Crescentyr, contributed as the designer responsible for crafting assets and gameplay elements.
The Alchemist and The Fairies
Description :
"The Alchemist and The Fairies" is an educational game designed to impart essential concepts of Statistics and Probability to seventh-grade students. Through interactive gameplay and engaging scenarios, this game offers an effective and enjoyable way for students to grasp these fundamental mathematical concepts, making learning both fun and educational.
Role :
The game was developed for the educational game-based platform, https://legendsoflearning.com, with me serving as the primary programmer utilizing Unity3D. My colleague and friend, Crescentyr, contributed as the designer responsible for crafting assets and gameplay elements.
She and the Light Bearer
Description :
She and the Light Bearer is a point and click adventure game, a poem, a fairy tale. Take a journey inside a vibrantly colored forest, meet silly creatures, listen to serene folk music, and discover somber secrets.
Fungus (Unity Framework for Visual Novel aspect of the game)
Role :
I worked as a contract programmer at Mojiken Studio, contributing to a Unity3D game project. While the game incorporated elements of Fungus, it diverged from the conventional visual novel format. In my role, I designed and implemented several mini-games, seamlessly integrating them into the Fungus system. I dedicated two years to this project, ensuring its successful development and functionality.
Where Are My Pets?
Description :
Where Are My Pets? is a logic puzzle game about finding the location of your pets and other objects. Each room has several possible objects and you have to decide which objects are actually in that room. You will be given some clues that show the relation between two objects.
Role :
I came up with the idea from an old game, Inspector Parker. I made this game with a friend. I did all code and he did the art & assets.
Bolderline - Brick Matching Game
Description :
Bolderline is a brand new minimalist puzzle game with colorful blocks that will challenge your brain.
Your goal is to destroy the blocks in the top left area using bricks on the bottom side. You must arrange the bricks with the same color to match the shape of the block and then connect them to destroy it!
Android Studio (Android Integration with Java & C)
HTML5 with Emscripten (C++ & Javascript)
Role :
I independently developed an entire game, encompassing gameplay mechanics, UI design, rigorous testing, intricate level design, and seamless integration into both Google Play and Kongregate platforms.
For this project, I harnessed the power of the Urho3D game engine, employing AngelScript as the gameplay programming language and C/C++ for engine-level programming. This combination allowed me to create a robust and engaging gaming experience.
It's worth noting that the asset and design elements were thoughtfully crafted by my friend, Crescentyr, adding a unique and visually stunning dimension to the game.
Additionally, I seamlessly integrated the Android version of the game with Google Play Services. Leveraging Android Studio, I adeptly combined code from both C and Java (JNI) to ensure smooth cross-platform functionality.
Garuda Nest Rescue
Description :
Play as Naradja as you run, jump, and avoid challenging obstacles while throwing food in this fast and frenzied Paperboy-inspired endless running game.
Role :
My role as a gameplay programmer within the Unity3D environment encompasses a diverse array of responsibilities. I'm deeply involved in crafting and fine-tuning gameplay features, which includes the development and integration of third-party libraries to enrich the gaming experience.
Djamal
Description :
DJAMAL is an experimental demo game with a point-and-click adventure concept. Djamal was made for local game competition. This game achieved 2nd place in the Animation Game category at the ACFFEST 2013 event organized by KPK
Released : 2013
Platform :
PC
Technology Used :
Unity3D
Role :
My role as a gameplay programmer within the Unity3D environment encompasses a diverse array of responsibilities. I'm deeply involved in crafting and fine-tuning gameplay features.