About #
Hello, I'm Ahmad Rifai #
Lead Gameplay Programmer — Unity & Godot #
I build games as a gameplay programmer, mostly in Unity and Godot, and I have taken titles from first prototype to release on mobile, Steam and the web. Alongside that I build mobile apps in Flutter and Android.
I am actively looking for new opportunities as a Game/Gameplay Developer (Unity/Godot), and I am open to Mobile Developer (Flutter/Android) roles as well.
Open to:
- Game/gameplay programmer roles (Unity, Godot)
- Mobile developer roles (Flutter, Android)
- Contract/Freelance projects
- Remote collaboration (GMT+7)
- Immediate start
Highlights:
- Lead programmer on Angry Birds Eggstraction and Cut the Rope: Forces and Motion, officially licensed titles from Legends of Learning's partnerships with Rovio and ZeptoLab — the physics had to teach collisions, forces and gravity while still feeling like the original games.
- Lead programmer on Geometry Tank - Dash Adventure with Abersoft: tank combat, class evolution and crystal systems, and an endless arena grid, shipped on both Android and iOS.
- Built the mini-games for She and the Light Bearer at Mojiken Studio and wired them into its Fungus dialogue system, so puzzles and story flow together. Released on Steam.
- Drove performance optimization on low-end Android devices by improving memory overhead and frame stability.
- Raised crash-free rate above 98% through focused stability and performance improvements.
- Hands-on experience with Unity 3D, Godot Engine, Flutter, and Android (Java & Kotlin).
If you are hiring for game or mobile development roles, I would love to connect.
Contact:
📧 Email : arifai.dev@gmail.com
🌐 GitHub : rifai
🔗 LinkedIn : Ahmad Rifai
Download My Resume: Resume/CV (PDF)